Selected work / Real problems. Practical responses.

Ideas, put to work.

From a functioning AI prototype to the human work of technology adoption. Explore the challenge, decisions and learning behind each project.

01 / AI & automation

From curriculum complexity to a working AI prototype.

An AI-supported Scheme of Learning connecting course information, planning and adaptive support.

Functioning prototype
02 / Digital transformation

Making AI useful, one colleague at a time.

Practical support that helped Gemini Education Pro use grow from approximately five colleagues to almost thirty.

Applied practice
03 / People & capability

Digital confidence, beyond the classroom.

AI and EdTech development for colleagues across teaching, IT, HR and Finance.

Delivered
04 / People & capability

Unlocking tools people already had.

Coaching staff preparing materials for the exams team, from account access to useful creative workflows.

Applied practice
05 / Learning design

Designing a reason to participate.

Blooket and game-based learning explored through a research-informed approach to engagement.

Learning pilot
06 / Research & immersive

What makes learning worth playing?

A professional learning journey into gamification, game-based e-learning and immersive learning.

MEd · Merit · 2024
07 / Learning design

Learning that continues beyond the session.

Blended and digital resources through Storyline, Moodle, Google Classroom and multimedia.

Delivered practice
08 / AI & automation

Exploring AI support without outsourcing judgement.

Investigating AI-assisted assessment and marking workflows with professional oversight.

Exploration
09 / Research & immersive

Beyond the novelty of a headset.

Evaluating VR for genuine learning value through immersive learning pilots.

Pilot & ongoing exploration
10 / Learning design

Creative learning. Rigorous standards.

An external verification outcome with no actions required for Games Design.

2026 external verification