How can learning activities encourage participation while keeping the learning objective visible?
My Master’s work connected game-based e-learning, learner experience and professional reflection.
Understand. Build. Refine.
- 01
Analysed learner needs before selecting game mechanics.
- 02
Used question-based play to connect retrieval with immediate feedback.
- 03
Considered participant responses and reflected on how activities could be adjusted.
What changed.
Practical Blooket implementation informed my professional learning and research. Specific comparative scores or retention improvements are not presented without the underlying evidence.
What I would carry forward.
Competition can energise some learners and discourage others. The design needs alternatives, clear feedback and space to reflect.
What I’d test next
Evaluate accessibility, knowledge application and the effect of different reward structures.
Beyond education
Transferable to onboarding, knowledge checks and skills practice in corporate L&D.