← All workLearning design
Learning pilot

Designing a reason to participate.

Blooket and game-based learning explored through a research-informed approach to engagement.

APPROACH

ADDIE-informed design

ADDIE keeps the learning need, activity design and evaluation connected, rather than selecting technology first.

Play + purposeRetrieval, feedback and participation
01 / THE CHALLENGE

How can learning activities encourage participation while keeping the learning objective visible?

My Master’s work connected game-based e-learning, learner experience and professional reflection.

02 / THE APPROACH

Understand. Build. Refine.

  1. 01

    Analysed learner needs before selecting game mechanics.

  2. 02

    Used question-based play to connect retrieval with immediate feedback.

  3. 03

    Considered participant responses and reflected on how activities could be adjusted.

03 / THE EVIDENCE

What changed.

Practical Blooket implementation informed my professional learning and research. Specific comparative scores or retention improvements are not presented without the underlying evidence.

04 / REFLECTION

What I would carry forward.

Competition can energise some learners and discourage others. The design needs alternatives, clear feedback and space to reflect.

What I’d test next

Evaluate accessibility, knowledge application and the effect of different reward structures.

Beyond education

Transferable to onboarding, knowledge checks and skills practice in corporate L&D.

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