NO ONE REACHES THE TOP ALONE.

TEAM ASCENT

Build your team. Talk it through.
Overcome the challenge together.

1Mixed messages
2The workload wall
3The confidence gap
4Working in silos
5The summit
ROUND 1 OF 5PREPARE YOUR TEAM3 morale
Assembling your team…
YOUR TEAM CHALLENGESDrag to rotate

Ready when you are.Recruit or upgrade · Battles play automatically.

Your team

3/5 colleagues
Facilitator

High stamina. Shields a nearby colleague every fourth turn. Best at the front.

Your starting team is ready. Recruit a colleague below, or start your first round.

01 / BUILD YOUR TEAM

Different strengths. Shared success.

6credits

Recruit for 3 credits. Upgrade a colleague to make their skills stronger. Maximum five colleagues; everyone returns rested for the next round.

★

Facilitator

Protects the team

High stamina. Shields a nearby colleague every fourth turn. Best at the front.

★

Coach

Restores confidence

Restores stamina to the most tired colleague every third turn. Keep them behind the front line.

★

Maker

Gets things moving

Strong close-range problem solving. Pair with an Analyst for extra impact.

JOIN THE TEAM

Analyst

Finds the weak spot

Solves problems from a distance. Pairs with the Maker to share useful evidence.

JOIN THE TEAM

Designer

Makes change accessible

Steady mid-range support. Pairs with a Champion to restore the whole team’s stamina.

JOIN THE TEAM

Champion

Brings people along

A resilient all-rounder. Helps the team recover when paired with a Designer.

Untimed planning · Pause any battle · Progress lasts for this visit
THE THINKING BEHIND THE PLAY

Help people thrive.
The results follow.

The obstacles are workplace challenges. Your colleagues are allies. The goal is to show why listening, complementary skills and support matter when leading change.

See the real staff adoption work

An original single-player auto-battler. No affiliation with Riot Games or Teamfight Tactics. Characters, rules and outcomes are fictional.

Communication has consequences

A team talk changes how the whole group performs. Listening provides protection, a shared plan improves coordinated action, and coaching supports recovery. These are metaphors, not measured workplace effects.

Different strengths belong together

Support colleagues matter as much as the strongest problem solver. Team bonds reward complementary contributions, while positioning makes protecting others a practical choice.

Try, reflect, improve

Recruit and arrange a team, observe a round, then revise. This applies a short design–test–refine loop inspired by SAM. Briefing, building, testing and reflection also make parts of the ADDIE cycle tangible.

Feedback without punishment

A lost round offers support credits and another attempt. Colleagues recover between rounds. The debrief makes the lesson visible without interrupting every decision with theory.

Learning through play

You learn the rules by seeing their consequences. Progression and stars provide feedback, but the central activity is making decisions about a team. A next evaluation would ask players what they would transfer to a real staff-development situation.

Game balance is deliberately simplified. Scores and combat effects do not predict organisational outcomes. Read about SAM ↗